Weird War II - Savage Tales
Commissar Leytenant Ivan Rachmanova
Self-assured Communist Officer
Weight: 160 lbs.
Brown hair, green eyes, pale complexion
Seasoned (25 XP)
AGILITY – D4
SMARTS – D8
SPIRIT – D8
STRENGTH – D4
VIGOR – D6
Pace – 6
Parry – 4
Sanity – 6
Toughness – 5
Charisma – 0 / -2 / -4
Languages – Russian, German, Polish, French, English
- Party Member – The individual is a member of the Communist Party. This is essential for anyone that wants to get ahead in Soviet bureaucracy. Party members gain +2 to Charisma when dealing with other loyal party members and Soviet citizens. They also add +2 to promotion rolls. Of course, they are also often under the closest scrutiny.
- Rank (Commissar) – Though they follow the normal Rank structure, Commisars are responsible for morale (and rooting out traitors) rather than tactical command. Instead of the extra benny, Commissar officers add +2 to their Intimidate rolls, and all friendly troops within 5" add +1 to resist fear and recover from being Shaken.
- Command – Command is the ability to give clear instructions to surrounding allies and enforce your hero’s will upon them. This makes your character’s compatriots more willing to fight on despite their wounds, and so adds +1 to their Spirit rolls to recover from being Shaken.
- Natural Leader – This Edge signifies a special link between a leader and his men. With it, he may share his bennies with any troops under his command.
- Hold the Line! – This Edge strengthens the will of the men under the hero’s . The troops add +1 to their toughness.
*Fanatic (Major) – Your hero believes so strongly in his country, political party, philosophy, or religion that he’ll do almost anything for it and often tries to persuade, cajole, convert, or browbeat those who don’t subscribe to his beliefs into doing so. If your character is ordered to do something that serves or is motivated by his beliefs, he must do it, however foolish or dangerous it might be. His attitude among friendly troops may be disadvantageous depending on the situation, and can result in a -2 to Charisma when appropriate.
- Arrogant (Major) – Your hero doesn’t think he’s the best, he knows it. Winning just isn’t enough, he must completely dominate his opponent. Arrogant heroes always attack the “Master” in battle, attacking lesser minions only if they get in the way.
- Mean (Minor) – You hero is ill-tempered and disagreeable. No one really likes him and he has trouble doing anything kind for anyone else. He must be paid for his troubles and doesn’t even accept rewards graciously. Your hero suffers -2 to his Charisma.
- Greedy (Minor) – Your miserly hero measures his worth in treasure. If a Minor Hindrance, he argues bitterly over any loot acquired during play.
- Fighting – D4
- Intimidation – D10+2
- Investigation – D8
- Knowledge (Communism) – D6
- Notice – D8
- Shooting – D6
- Taunt – D8
- Throwing – D4
- Tokarev TT-33 (7.62) – 2D6; 10/20/40; RoF 1; 8 Rounds; Single Shot
- Knife – Str + D4
- Artillery Support (x3) – 82mm Mortars; 4D8; AP1; 75/100/200; RoF 1; 1D6+1 Medium Burst Templates
- Map Case
- C-Rations (x6)
- Ammo Pouch
- Mess Kit
- Shoulder Holster
- Web Belt
- Uniform (Shirt, Trousers, Foot Wraps, Boots, Forage Cap)
- Field Telephone
Born and raised in Moscow, Ivan Rachmanova is the epitome of the new Soviet Red Army officer corps – committed to the Revolution, loyal to the Party, and dedicated to the Communist ideal.
Having come of age in the Stalinist regime, Rachmanova was a student at Moscow University when Germany invaded Poland in 1939, after which he joined the Red Army and quickly rose the ranks to become a Junior Officer serving the STAVKA (Main Command of the Armed Forces of the USSR), more for his political fervor than for any military qualification.
Following the successful defense of Moscow, where Rachmanova felt his propaganda work had been key to victory, he requested to be sent to Stalingrad in order to bolster morale for the city’s defenders and demoralize the German invaders.